Hi,
I wanna ask if this project just can perform normally in UE4.9?
How to use it in 4.12?
I just failed to generate project files with this error message:
Messages while compiling E:\LoginSystem\VaRestLogin\UnrealEngineProject\Intermediate\Build\BuildRules\SparkfireModuleRules.dll:
e:\LoginSystem\VaRestLogin\UnrealEngineProject\Plugins\VaRest\Source\VaRestPlugin\VaRestPlugin.Build.cs(11,48) : error CS0619: ‘UnrealBuildTool.RulesCompiler.GetModuleFilename(string)’ is obsolete: ‘GetModuleFilename is deprecated, use the ModuleDirectory property on any ModuleRules instead to get a path to your module.’
UnrealBuildTool Exception: ERROR: UnrealBuildTool encountered an error while compiling source files
hope u can see this , waiting for ur reply.
thank u sincerely.
CLBander, can you send me a version of this login system for 4.14.3. version of UE4? Also, could you please Message me so I can talk about this project with you. Thank you!
its been a while, 3 years exact… but important news for ya!
It took me all night, but i did it. I rebuilt you little project here and have a working version for 4.15! kinda new to the whole forum scene. but if anyone is interested or wants information, find me at southeaststudios.ca or facebook @southeaststudios.ca <- search tag to find my page!
I always got this error and I don’t know what is wrong and the server status in UE4 is offline but it’s online.
Thanks for help.
Here is my LOG :
LogTemp: Repeting last play command: Selected Viewport
LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/MainMenu.MainMenu:PersistentLevel' has LevelScriptBlueprint '/Game/MainMenu.MainMenu:PersistentLevel.MainMenu' with GeneratedClass '/Game/MainMenu.MainMenu_C' with ClassGeneratedBy '/Game/MainMenu.MainMenu:PersistentLevel.MainMenu'
LogPlayLevel: PlayLevel: No blueprints needed recompiling
PIE: New page: PIE session: MainMenu (Jan 19, 2018, 1:04:04 PM)
LogPlayLevel: Creating play world package: /Game/UEDPIE_0_MainMenu
LogPlayLevel: PIE: StaticDuplicateObject took: (0.001123s)
LogAIModule: Creating AISystem for world MainMenu
LogPlayLevel: PIE: World Init took: (0.000872s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MainMenu.MainMenu to /Game/UEDPIE_0_MainMenu.MainMenu (0.002287s)
LogInit: XAudio2 using 'Haut-parleurs (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogLoad: Game class is 'GameMode'
LogWorld: Bringing World /Game/UEDPIE_0_MainMenu.MainMenu up for play (max tick rate 0) at 2018.01.19-18.04.04
LogWorld: Bringing up level for play took: 0.000752
LogGameMode:Display: Match State Changed from EnteringMap to WaitingToStart
LogGameState: Match State Changed from EnteringMap to WaitingToStart
LogGameMode:Display: Match State Changed from WaitingToStart to InProgress
LogVaRest: Request (urlencoded): GET http://oaxp.ezyro.com/api/config.json
LogGameState: Match State Changed from WaitingToStart to InProgress
PIE: Info Play in editor start time for /Game/UEDPIE_0_MainMenu -0.893
LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/MainMenu.MainMenu:PersistentLevel' has LevelScriptBlueprint '/Game/MainMenu.MainMenu:PersistentLevel.MainMenu' with GeneratedClass '/Game/MainMenu.MainMenu_C' with ClassGeneratedBy '/Game/MainMenu.MainMenu:PersistentLevel.MainMenu'
LogVaRest: Response (200):
JSON(
<script type="text/javascript" src="/aes.js" ></script><script>function toNumbers(d){var e=];d.replace(/(..)/g,function(d){e.push(parseInt(d,16))});return e}function toHex(){for(var d=],d=1==arguments.length&&arguments[0].constructor==Array?arguments[0]:arguments,e="",f=0;fd[f]?"0":"")+d[f].toString(16);return e.toLowerCase ()}var a=toNumbers("f655ba9d09a112d4968c63579db590b4"),b=toNumbers("98344c2eee86c3994890592585b49f80"),c=toNumbers("cd42034f704a7ad74112af2e5a99305c");document.cookie="__test="+toHex(slowAES.decrypt(c,2,a,b))+"; expires=Thu, 31-Dec-37 23:55:55 GMT; path=/"; location.href="http://oaxp.ezyro.com/api/config.json?i=1";</script>This site requires Javasc ript to work, please enable Javascript in your browser or use a browser with Javascript support )JSON LogScript:Warning: Accessed None trying to read property CallFunc_GetField_ReturnValue4 Login_C /Engine/Transient.UnrealEdEngine_0:Instance_C_7.Login_C_11 Function /Game/LoginSystem/Widgets/Login.Login_C:ExecuteUbergraph_Login:01C7 PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetField_ReturnValue4 from function: 'ExecuteUbergraph_Login' from node: Branch in graph: EventGraph in object: Login with description: Accessed None trying to read property CallFunc_GetField_ReturnValue4 LogScript:Warning: Accessed None trying to read property CallFunc_GetField_ReturnValue4 Login_C /Engine/Transient.UnrealEdEngine_0:Instance_C_7.Login_C_11 Function /Game/LoginSystem/Widgets/Login.Login_C:ExecuteUbergraph_Login:0383 PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetField_ReturnValue4 from function: 'ExecuteUbergraph_Login' from node: Branch in graph: EventGraph in object: Login with description: Accessed None trying to read property CallFunc_GetField_ReturnValue4 LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/MainMenu.MainMenu:PersistentLevel' has LevelScriptBlueprint '/Game/MainMenu.MainMenu:PersistentLevel.MainMenu' with GeneratedClass '/Game/MainMenu.MainMenu_C' with ClassGeneratedBy '/Game/MainMenu.MainMenu:PersistentLevel.MainMenu' LogOnline:Display: OSS: FOnlineSubsystemNull::Shutdown() LogOnline:Display: OSS: FOnlineAsyncTaskManager::Stop() ActiveTask:0000000000000000 Tasks[0/0] LogOnline:Display: OSS: FOnlineAsyncTaskManager::Exit() started LogOnline:Display: OSS: FOnlineAsyncTaskManager::Exit() finished LogPlayLevel:Display: Shutting down PIE online subsystems LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/MainMenu.MainMenu:PersistentLevel' has LevelScriptBlueprint '/Game/MainMenu.MainMenu:PersistentLevel.MainMenu' with GeneratedClass '/Game/MainMenu.MainMenu_C' with ClassGeneratedBy '/Game/MainMenu.MainMenu:PersistentLevel.MainMenu' LogPlayLevel:Display: Destroying online subsystem :Context_16 LogOnline:Display: OSS: FOnlineSubsystemNull::Shutdown()