[FREE] VaRest Login System - With PHP and MySQL

The Plugin is finished.
Those who where supporting me on gumroad can write me private and Ill can send you the plugin for free.

More information about the plugin :
https://forums.unrealengine.com/showthread.php?118154-UE4Login-Plugin-Basic-Login-System-using-MYSQL-amp-PHP

Hi,
I wanna ask if this project just can perform normally in UE4.9?
How to use it in 4.12?
I just failed to generate project files with this error message:
Messages while compiling E:\LoginSystem\VaRestLogin\UnrealEngineProject\Intermediate\Build\BuildRules\SparkfireModuleRules.dll:
e:\LoginSystem\VaRestLogin\UnrealEngineProject\Plugins\VaRest\Source\VaRestPlugin\VaRestPlugin.Build.cs(11,48) : error CS0619: ‘UnrealBuildTool.RulesCompiler.GetModuleFilename(string)’ is obsolete: ‘GetModuleFilename is deprecated, use the ModuleDirectory property on any ModuleRules instead to get a path to your module.’
UnrealBuildTool Exception: ERROR: UnrealBuildTool encountered an error while compiling source files

hope u can see this , waiting for ur reply.
thank u sincerely.

you are literally the best, NO WHERE on the internet could I find something to help teach connecting to servers

Thank you! :slight_smile:

The Login Plugin is out now you can check it out:
Released 4.12 - 4.13 V1.2: https:///marketplace/unreal-engine-login-plugin

Is there an option to change some values in a database? Lets say, I have a column with value 4 and I change it to 5 through unreal engine?

Not yet but will try to make some functions for it.

Please could you contact me, because I cant send you PM here… It says that you have full inbox. And I would like to discuss something.

CLBander can you send me for 4.13.2 update varest login system

CLBander, can you send me a version of this login system for 4.14.3. version of UE4? Also, could you please Message me so I can talk about this project with you. Thank you!

Hi! Does this work on 4.14?

its been a while, 3 years exact… but important news for ya!

It took me all night, but i did it. I rebuilt you little project here and have a working version for 4.15! kinda new to the whole forum scene. but if anyone is interested or wants information, find me at southeaststudios.ca or facebook @southeaststudios.ca <- search tag to find my page!

donot work on UE4.16 why ???

Have you got it working? Or do someone now if it works with the newer versions of UE (4.18) ? Or if there is somwhere an alternative?

You can anyone tell me this still work? thank you very much

I always got this error and I don’t know what is wrong and the server status in UE4 is offline but it’s online.
Thanks for help.

Here is my LOG :


LogTemp: Repeting last play command: Selected Viewport
LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/MainMenu.MainMenu:PersistentLevel' has LevelScriptBlueprint '/Game/MainMenu.MainMenu:PersistentLevel.MainMenu' with GeneratedClass '/Game/MainMenu.MainMenu_C' with ClassGeneratedBy '/Game/MainMenu.MainMenu:PersistentLevel.MainMenu'
LogPlayLevel: PlayLevel: No blueprints needed recompiling
PIE: New page: PIE session: MainMenu (Jan 19, 2018, 1:04:04 PM)
LogPlayLevel: Creating play world package: /Game/UEDPIE_0_MainMenu
LogPlayLevel: PIE: StaticDuplicateObject took: (0.001123s)
LogAIModule: Creating AISystem for world MainMenu
LogPlayLevel: PIE: World Init took: (0.000872s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/MainMenu.MainMenu to /Game/UEDPIE_0_MainMenu.MainMenu (0.002287s)
LogInit: XAudio2 using 'Haut-parleurs (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogLoad: Game class is 'GameMode'
LogWorld: Bringing World /Game/UEDPIE_0_MainMenu.MainMenu up for play (max tick rate 0) at 2018.01.19-18.04.04
LogWorld: Bringing up level for play took: 0.000752
LogGameMode:Display: Match State Changed from EnteringMap to WaitingToStart
LogGameState: Match State Changed from EnteringMap to WaitingToStart
LogGameMode:Display: Match State Changed from WaitingToStart to InProgress
LogVaRest: Request (urlencoded): GET http://oaxp.ezyro.com/api/config.json
LogGameState: Match State Changed from WaitingToStart to InProgress
PIE: Info Play in editor start time for /Game/UEDPIE_0_MainMenu -0.893
LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/MainMenu.MainMenu:PersistentLevel' has LevelScriptBlueprint '/Game/MainMenu.MainMenu:PersistentLevel.MainMenu' with GeneratedClass '/Game/MainMenu.MainMenu_C' with ClassGeneratedBy '/Game/MainMenu.MainMenu:PersistentLevel.MainMenu'
LogVaRest: Response (200):
JSON(

<script type="text/javascript" src="/aes.js" ></script><script>function toNumbers(d){var e=];d.replace(/(..)/g,function(d){e.push(parseInt(d,16))});return e}function toHex(){for(var d=],d=1==arguments.length&&arguments[0].constructor==Array?arguments[0]:arguments,e="",f=0;fd[f]?"0":"")+d[f].toString(16);return e.toLowerCase ()}var a=toNumbers("f655ba9d09a112d4968c63579db590b4"),b=toNumbers("98344c2eee86c3994890592585b49f80"),c=toNumbers("cd42034f704a7ad74112af2e5a99305c");document.cookie="__test="+toHex(slowAES.decrypt(c,2,a,b))+"; expires=Thu, 31-Dec-37 23:55:55 GMT; path=/"; location.href="http://oaxp.ezyro.com/api/config.json?i=1";</script>This site requires Javasc ript to work, please enable Javascript in your browser or use a browser with Javascript support )JSON LogScript:Warning: Accessed None trying to read property CallFunc_GetField_ReturnValue4 Login_C /Engine/Transient.UnrealEdEngine_0:Instance_C_7.Login_C_11 Function /Game/LoginSystem/Widgets/Login.Login_C:ExecuteUbergraph_Login:01C7 PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetField_ReturnValue4 from function: 'ExecuteUbergraph_Login' from node: Branch in graph: EventGraph in object: Login with description: Accessed None trying to read property CallFunc_GetField_ReturnValue4 LogScript:Warning: Accessed None trying to read property CallFunc_GetField_ReturnValue4 Login_C /Engine/Transient.UnrealEdEngine_0:Instance_C_7.Login_C_11 Function /Game/LoginSystem/Widgets/Login.Login_C:ExecuteUbergraph_Login:0383 PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property CallFunc_GetField_ReturnValue4 from function: 'ExecuteUbergraph_Login' from node: Branch in graph: EventGraph in object: Login with description: Accessed None trying to read property CallFunc_GetField_ReturnValue4 LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/MainMenu.MainMenu:PersistentLevel' has LevelScriptBlueprint '/Game/MainMenu.MainMenu:PersistentLevel.MainMenu' with GeneratedClass '/Game/MainMenu.MainMenu_C' with ClassGeneratedBy '/Game/MainMenu.MainMenu:PersistentLevel.MainMenu' LogOnline:Display: OSS: FOnlineSubsystemNull::Shutdown() LogOnline:Display: OSS: FOnlineAsyncTaskManager::Stop() ActiveTask:0000000000000000 Tasks[0/0] LogOnline:Display: OSS: FOnlineAsyncTaskManager::Exit() started LogOnline:Display: OSS: FOnlineAsyncTaskManager::Exit() finished LogPlayLevel:Display: Shutting down PIE online subsystems LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/MainMenu.MainMenu:PersistentLevel' has LevelScriptBlueprint '/Game/MainMenu.MainMenu:PersistentLevel.MainMenu' with GeneratedClass '/Game/MainMenu.MainMenu_C' with ClassGeneratedBy '/Game/MainMenu.MainMenu:PersistentLevel.MainMenu' LogPlayLevel:Display: Destroying online subsystem :Context_16 LogOnline:Display: OSS: FOnlineSubsystemNull::Shutdown()

For some reason after i clicked on the register button it just give me a white screen nothing else can someone help me ?:c

Hello,

Could you update it to PHP 7? On php7 its broken ;/

can i edit the style and remove your name?

On which engine version was this project made?