Two editor-only UE 5.8 plugins that expose Gameplay Cameras and Chooser Tables to an AI assistant over MCP.
Camera graphs have no scripting API the properties that matter aren’t EditAnywhere, so generic tools can’t write them.
These do, from C++, and keep the editor metadata consistent so an authored graph opens correctly. They pair up: the rig decides how the camera moves, the chooser decides which numbers it uses.
I rebuilt the ALS camera that way one rig and a 10-row table instead of a state machine of curves. Both ship Agent Skills, so an assistant starts with the pipeline and the gotchas. MIT. Feedback welcome, especially on what breaks in a real project
GitHub - iEclisse/GameplayCameraToolset · GitHub | GitHub - iEclisse/ChooserToolset · GitHub