The raft was created to work with Instant Swimmable Water (I used that asset for my game). If I remember correctly the raft is simulating physics and it adds an impulse in the direction of the switch. So make sure the raft is simulating physics and floating in the water. I haven’t tried it, but I think it should also work with the Community Ocean Project from DotCam
ok , I was just playin with it.Thanks… so you have a breath timer when he goes underwater. how do you make it reset from 60 seconds when he comes out of water and goes back in? I have a timer bp that will start countdown when my character enters water , and will stop count down when he leaves water. but when I re-enter water , the countdown starts from where it left off before instead of starting from the beginning. so if it counts down from 20 to 10 when I get out, after it stops and I get back in , it will start from 10 instead of 20 .
where is the hold breath timer logic in the template?
I got this working now.
Glad you figured it out @razmaz51
hello how to insert an animation to climb ladder how novice thank you
Hi there,
No worries. Open the animation blueprint and look for the current climbing animation (its going to be in the ladder section of the state machines). Then once you find it, you can replace it by dragging your new animation and plugging the values :). I’m not on my dev machine so cannot provide screenshots, but hopefully this puts you on the right path
thank you for answering me but how much of the
part for animation , yours you took it on mixamo or other site thank you
Ah, you mean the actual animations. I used a combination from Mixamo and Kubold’s AnimSet from the Marketplace. This is why I cant include them in the project. I would say, go to Mixamo and take a look at the parkour animations they have. I used most of them for this project
ok for the animation but the problem the person is half turn and is found opposite the rope or the scale is there something checked in the blenspace
I know this is old post, but this is amazing thank you! I was able to get it to work in 4.22 and other than the Grab node changing (which was an easy fix), it works beautifully. This is amazing, THANK YOU!!!
You are welcome! I’m glad you got it working
You are amazing! how did you get the slide mechanic to work? I’d love to know how to have sections in my own games where a player slides down a muddy hill on their butt
Thanks Wez! Its been a while since I looked at the code so I couldn’t tell you from memory :p. I would suggest just downloading it to see how I did it.
Enjoy!
Can someone update this or complete this for later that 4.20?
Shame it was never completed