I specialize in Networking Blueprints, developing Player Customization Systems and more.
Need Networking or Player Customization Systems?
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05-02-2019, 02:50 AM
Hello @cleanburgel,
Thank you for taking time to answer my questions in detail. You mention AAA often, LOL. I do understand the desire to create the highest quality, but, Artistic Style, Uniquely Fun Game Mechanics, and High Performance Quality is not limited to an "AAA" ranking. As an Independent Dev, I'm all for just aiming to deliver a Fun Game with some unique mechanics at the best quality we can at our skill level.
I'm a put-up or shut-up type of Game Dev, which is why I post links to my work. I would expect the same from you. Do you have online examples of *"tons of knowledge when it comes to texturing, modeling, sound effects and we got just the right knowledge to publish ourselves to the world, SEO, PHP, HTML, SQL, JAVASCRIPT, WORDPRESS, SOCIAL NETWORKS, you name it we know it."*? This should not be difficult to show with 2 years of Unity Development.
You state you have Web development experience. This is good news. I use Wordpress for all of my [Websites](http://headlessstudios.com). In fact, I'm seeking a co-developer to assist with developing [Wordpress Online Subsystem API for HTTP (WooSaH)](https://forums.unrealengine.com/community/got-skills-looking-for-talent/job-offerings/1572209-wordpress-online-subsystem-api-for-http-woosah) to manage UE4 game matchmaking, cash-driven tournaments, and in-game purchases of virtual/digital goods with [WP--driven Online Store](https://thegamedevstore.com).
WooSaH is my strategy for the implementation of a robust in-app purchasing system to support selling Players fun stuff they can put as a 3d model on their 3d lobby, and aesthetics: cloth, dances, and beauty objects. It also supports direct purchase of Game Assets from the Game - within the Game, Admissions into [Cash-driven Tournaments](https://arcadekomodo.com/home/) & [Treasure Hunts](https://arcadekomodo.com/headlessstudios/dragon-gold/), In-Gameworld Advertisement 2D, 3D, Audio Space, and Physical Merchandise like 3D Printed Characters from the game.
In regards to my game [ExORION](https://forums.unrealengine.com/community/got-skills-looking-for-talent/job-offerings/1444463-exorion-sci-fi-ftps-battle-kaiju-mutants-techno-terrorist-in-alien-powered-super-suit), it is First Person/Third Person Co-Op in which Players battle Kaiju Monsters, Mutant (hordes), and Techno-Terrorist in Alien Tech-powered Super Suits. Its inspired by the Crysis Franchise, but its not a repeat (for detail. See [GDJ](https://docs.google.com/presentation/d/e/2PACX-1vSIVwTGenA2YeRJIo5g6-fPpxvbmnlBha5uWAPm6GdlR-YLOrAMB347Z2qut_3q9A3e1kA921urpRak/pub?start=false&loop=false&delayms=3000)). The game features High Density Modular Construction using our [Multiuser 3D HyperBasher](https://forums.unrealengine.com/unreal-engine/marketplace/1560971-b-a-d-m-o-r-f-o-multiuser-3d-hyperbasher-edit-construct-build-customize-prefab-mod). High Density Modularity can be played reverse to provide massive destruction:) We'e also experimenting with unique networked gaming features.
We're aiming to provide Fun, Action, Terror, and spark Creativity and Curiosity into real-world near Future Technologies such as SynBiology, Xenobiology, Learning Machines, Generative Design, Autonomous Machines and more.
Originally, we initially planned a story campaign, but it was difficult to find long term full story writers. We're now focused game mechanics and modular game rulesets (aka mutators) to produce a series of game modes that function as standalone game mode types and can be chained together seamlessly within a single level to form missions within the story campaign in the future.
Leveraging Marketplace Assets (Modding/Repurposing/Kitbashing) and employing future design tech such as [Generative Design](https://www.autodesk.com/solutions/generative-design) and Procedural Generation at design time and realtime is my strategy for producing content with unique art style. Providing Players in-game tools to create with dense customization with this content and reuse this content outside-game is my strategy for long term replay.
Originally posted by **cleanburgel** [View Post](https://forums.unrealengine.com/community/got-skills-looking-for-talent/job-offerings/1614039-anyone-want-to-team-up?p=1614364#post1614364)
@**[TechLord](https://forums.unrealengine.com/member/1977-techlord) I would like to hear more about your game too please :) you also love creating AAA content and always wanted to take it to the next level? Trello Anydesk and Skype call will be a good start I'm just saying, If this guy will not respond (sorry for calling you this guy) than other people also welcome to propose terms**
Originally posted by **cleanburgel** [View Post](https://forums.unrealengine.com/community/got-skills-looking-for-talent/job-offerings/1614039-anyone-want-to-team-up?p=1614300#post1614300)
About my game:
Do you have a Game Design Document? -
We got it on paper, Still working on it
Is the game 2D, 2.5D, 3D or other - **3D**
What is the closest Game Genre(s)? FPS, RPG, Fighter, Racer, etc
FPS\TPS: Open World+Mini Ganes (BATTLE ROYALE BUT BETTER - Championship, Fight people on your level, 60 players per mini-game, rewards and gifts, ) we still brainstorming this, I can see you got some nice blueprint skills, How about you lead our project, We work together on your time zone using anydesk skype etc…
What is the Theme and Setting?** 3D Lobby, Evolve and Craft cool machines, armors and weapons that will allow you to be better at the next fight, from the lobby you can access two game worlds, the mini-game (championship) and the Open World (We still thinking how players can enjoy there while earning something for the time they waste there to keep their goals on reaching top 1 on the global championship) - Like old loved games your stuff and level matters. we need to limit the amount of damage and skills a player can earn so overpower will not be an issue (goal is that even a new player can get to top 1 global after 1 month of fighting everyone)[calculate their skill based on something else than kills- like total kills of the kills you got haha, or for example get 10 points if you kill someone with 10 kills - Again the goal is that new people can take over the top 1 spot on the Championship battling the strongest players on the way], every player's name becomes public to search, the leadership is on, every week we will host a mega champion master or something that will indicate on a change of the winner, so twitchers can now fight for the top 1 spot. We got so much more ideas in our head, we just need some help with the blueprints**
Are you aiming for Hyper photorealism or Stylized imagery? **Just in between! Not as bad as fortnite but not as realistic as PUGB, just an alien-like landscape with cool looking mixed environment you can say it's beautiful and never seen before**
Is there a narrative? If YES, Animated cut scenes, facial Animation, and Voice Dialogue Required? **We really want to make a story that matters, Something interesting yet short and fun to think of, something people can watch on the start of every season or something like an ongoing narrative that happens on the game and map itself, like the winter is coming. asteroids.. other natural disasters. server synced of course**
Whats the estimated development time.
We would like to focus on the main stuff, Keeping in mind in the entire development process we need to stop focusing on the little details like making an amazing character mesh and Reinventing the wheel all over again. We need to stick to assets. The stuff that works, AAA stuff. We got tons of knowledge when it comes to texturing, modeling, sound effects and we got just the right knowledge to publish ourselves to the world, SEO, PHP, HTML, SQL, JAVASCRIPT, WORDPRESS, SOCIAL NETWORKS, you name it we know it.
Are you familiar with Source Control.** You see why we need you, Our ideas and wide range skills combined with your specific experience with unreal blueprints can really be a good way to go**
What are the monetization models used to generate revenue? **People want to look better than other people. We exploit it But buying cloth dances and beauty objects are something being done by every other game, Our main goal is to make something that was never published before on top of stuff that people already love, So just to give an example into your head, We can sell people fun stuff they can put as a 3d model on their 3d lobby where they can invite their friends and play there before they go into a battle royale(hmmhmm we will rename it to Championship)
We want clan wars, All of the good stuff we love from old games combined with more basically, But we really just want to make it playable at first so people can get the hang of it THAN WE WANT TO MAKE FUND RISING CAMPAIGN PUBLISH SOME SPOTS ON THE BETA SELL SOME STUFF MAKE A WEBSITE SOCIAL NETWORKS ETC..**
[HR][/HR]
I’m guilty of starting many ‘Posts’. I’m involved in several Teams Projects, Sub Projects, and Sub Systems. I’ve initiated recruitment post for several of the Teams, which I assist in administrative, recruitment and programming tasks. Unfortunately many of those Team Projects have gone defunct. This game concept is actually one of my own, I’ve had for some time. If the prefix [GAUGING INTEREST] existed, I would have used that instead.
I focused on ExORION for nearly 1.5 years and did everything I could to keep the HeadlessStudios Team and Project alive. I put massive amount of time, effort and money into that project. I was doing the heavily lifting in multiple areas. In spite of my efforts, the Team destabilized and Project fell apart. I was devastated, but, I didn’t quit. I don’t recall any supportive commentary or words of encouragement from you during that time of struggle.
You have the wrong person. I’m no racist and I don’t know you. In all Projects I’ve participated in to date, high churn is expected. Devs come and go in Royalty-based projects. Royalty-based projects come and go. Interest in UNPAID projects has been non-existent. I’ve experienced devs *squatting *in projects, stealing assets, working on things…other then what they agreed too, and performing duplicate work of less quality. I’m sincerely, sorry that happen to you. But, if you don’t believe in slinging poop in public, please remove the inflammatory accusations.
I’ve finished a few small special purpose projects as study and learn the UE4 tool suite. But, I have yet to complete and publish a large game project. That’s the goal. There was 0 interest for Dragon’$ Gold or Greedy Blastards. I’m re-purposing all of my skills, subsystems, and resources accumulated over the years into a game concept, that will hopefully gain some interest, progress/traction, til its completed and published. I refuse to quit and will continue to adapt and morph as needed until I reach success.