I’ve updated the spline logic in this so it now works as it should. The Spline BP can be used with any mesh so feel free to re-use it.
I’ve also added a start and end offset parameter which is useful to offset the mesh start and end points for each mesh in the spline, this is useful for meshes such as the included mesh to prevent any gaps between the mesh instances.
Hey there! Just wanna give my honest thanks (First post in UE-Forum lol) The offset-parameter really IS a useful thing to play with, especially since you have several splines with a different length etc.
I implemented it in the latest version, works fine! Astonishing work, I recently learned correct 3D-modeling myself, but I didn’t touch animation yet hehe
Hi! I came across your tool and really wanted to try it, but when i click the download button it says that i need permission to see the file, is it not available anymore?