Hello, i have to say its really great.I download the zip from githob.However,when i generate the project,it shows the message ERROR: Expecting to find a type to be declared in a target rules named âSpeechGPTTargetâ. This type must derive from the âTargetRulesâ type defined by Unreal Build Tool.Is there anything i need to set up for the project?
Some Platforms were skipped due to invalid SDK setup: IOS, Android, Linux, LinuxArm64.
See the log file for detailed information
Discovering modules, targets and source code for projectâŠ
C:\Users\Render_2\UESpeechGPT\Source\SpeechGPT.Target.cs(14,3): error CS0103: The name âIncludeOrderVersionâ does not exist in the current context
C:\Users\Render_2\UESpeechGPT\Source\SpeechGPT.Target.cs(14,25): error CS0103: The name âEngineIncludeOrderVersionâ does not exist in the current context
C:\Users\Render_2\UESpeechGPT\Source\SpeechGPTEditor.Target.cs(14,3): error CS0103: The name âIncludeOrderVersionâ does not exist in the current context
C:\Users\Render_2\UESpeechGPT\Source\SpeechGPTEditor.Target.cs(14,25): error CS0103: The name âEngineIncludeOrderVersionâ does not exist in the current context
ERROR: Expecting to find a type to be declared in a target rules named âSpeechGPTTargetâ. This type must derive from the âTargetRulesâ type defined by Unreal Build Tool.
The errors are related to IncludeOrderVersion which was added in UE5.1.
This project was built on UE5.1, so it wonât works well on UE5.0. Even if remove this line from the Target.build.cs, the assets will not be loaded 'cause was created in a newer version of the engine. : /
I am more of an artist than a programmer and have run into some issues that you may be able to help with.
I downloaded the plugin through the Unreal marketplace and the Speech GPT example project through git. On opening I was asked to rebuild plugins. This failed on the GPT plugin. I made a new project and copied over the content and plugins. This allowed me to open the project and for the most part everything is working.
In the UI I have some errors with missing variables. I tried recreating the nodes but those variables donât exist.
I am running UE 5.1
I think I see the issue with AzSpeech plugin 1.6.5 now. I am using the Marketplace version, and deleted the version inside the Plugins folder to make that work properly. Once the plugin is enabled in Settings and the keys are set, I had to refresh the nodes, which removed many of the links. However, because the variables are now set in the Settings, we donât need them set in the Blueprint anymore, so they work anyway, and the whole level just works. So, the application is working again, as expected, in a way that is unexpected.
Next stop is to try my customizations. This is such a great set of plugins!
Apparently the latest AzSpeech plugin update (1.6.5) has changed the parameters for AzSpeechSettingsOptions, and the Blueprint graphs no longer work. Iâm not enough of a developer to fix that on my own. It took away pins for Profanity Filter, Private Endpoint, Region ID, and Subscription Key. When you Refresh Node, the node that is left doesnât have any useful options, just objects that I cannot find any way to leverage.
This is such a great and useful plugin and demo. I canât thank you enough for it - itâs been very educational for me. Iâm sorry if I donât understand the details of making it work, but I am trying.