Free Simple RayTracing Benchmark (and testers wanted!)

(No installation needed: simply download it for free and execute the .exe file)

Hi all!

I have been working on an UE4 RayTracing Benchmark and I would want to share it with you for free. It’s not beautiful, but useful.

Designed with a ring of mirror walls with different roughness and various modes and resolutions, it will allow us to benchmark the more weak GPUs, as the GTX 1060, and the strongest ones, which won’t be able to pass the more exigent test of the benchmark, reserved for future GPU generations or SLI configurations.

The tests are 2 minutes long and have different Rays per pixel and Reflection bounces values. In the Extreme mode, that number is dynamic and will be rised at the middle of the test, so don’t worry is you notice some changes in the scene.

If the test is running under 2,5 FPS during too much time, the user will be taken back to the menu and suggested to try a less exigent test mode.

Please, if you could try it, make some tests and share your results, I would be really grateful. Let’s start making a data base! And of course, all opinions are useful and welcome.

Download link and project page:
(You don’t need to install it; simply execute the .exe file)

Users’ benchmarks:

Basic Settings 1080p (frames per second):
RTX 2080 Ti: 67.44
RTX 2080 SUPER (OC): 54.01
RTX 2070 (OC): 52.37
RTX 2070 SUPER: 50.57
RTX 2080: 47.32
RTX 2070 (OC): 46.87
RTX 2070 SUPER: 46.00
RTX 2080 Mobile: 46.00
RTX 2070: 43.93
RTX 2060: 38.92
GTX 1660Ti: 18.02
GTX 1080: 13.10
GTX 1060: 7.05

Originally tested on:
GTX 1080 - Basic Settings 1080p: 13.10 FPS
GTX 1060 - Basic Settings 1080p: 7.05 FPS
GTX 1080 - Medium Settings 1080p: 3.81 FPS
GTX 1080 - Basic Settings 4k: 3.35 FPS

Rest of tests didn’t pass the 2,5 FPS limit.

Minimun requeriments: Nvidia GPU with drivers 425.31 or higher, Windows 10 v1809 or higher

Appearance of the scene during the second part of the Extreme Settings test.

Thank you!

Updated to version 0.7, including minor changes and more information after running the tests. Specially an indicator of the percentage of permance improvement between two executed tests, so it’s perfect for doing one test, overclocking your GPU and pass another test, knowing, after that, the relative boost between both.

Added a new video too:


path tracing and ray tracing comparision please

Thank you @enoes . I should investigate how to limit the path tracing calculation to end it at the same point in every PC and calculate the performance depending on the time invested to achieve the same result, instead of average FPS. Maybe when/if this current benchmark becomes more popular!

Anyway, it’s a benchmark to measure and compare performances, and relative power between machines should be the same when executing the RayTracing benchmark or the PathTracing one, as both are calculated with “rays” in the “same” way, if I’m not wrong.


GTX 1070
Basic 1080p: 9,83 fps

RTX 2070 Super
Basic 1080p: 50,57 fps

Tested on my new RTX 2080 mobile: 46.00 FPS, near to the 2070 Super and presumibly above the 2070 @stock.


2080 Ti (Stock) - 1080p

  • Basic: 55.20 FPS
  • Extreme: 4.50 FPS

Thank you @Arixsus for sharing your results!

I have recently added a 2080 Ti new result too and I wanted to write you, because there is a little big difference between both, if you want to check your computer and try to raise the another user’s result, which was 67.44 fps. Not sure if it was with Stock frequencies or Overclocked, but I have asked him and I’m waiting for the reply.

Best regards!

I haven’t made any changes to my video card as far as clocking goes, but I am attempting to curb some heating issues since the 2080Ti I have is blower based and appears to be running a little hotter then I’d like. It could have very well downclocked itself. As far as my PC goes I am running i9 9900k with 16Gb of ram with a 2K UW Display at 120Hz (Although I ran the test at 1080p in windowed mode )and a second display at 1080p.