Free Running gravity defying movement

Hello everyone,

I am seeking some help trying to recreate movement such as this:

Last two at the bottom.

I know I want to have the proper animations with Ik and I may be able to get something like this using the launch node perhaps connecting it to the player’s direction or to an input. Is that all there is to it?

this looks like less of a question about animation and more about pawn (character) physics. All animations are “gravity defying” anyway, and should behave like this as long as you’re controlling the characters trajectory within the engine.