Trying to figure out if there’s a similar rotation mode, like in most 3D packages, where you can click and freely rotate in all axis?
I found one discontinued thread about it and a few tools in the marketplace, and maybe one of them does this from what I can tell.
Is this not a native feature of UE? We must precisely select the individual axis and move them one at a time if we’re animating in UE (esp. w/ control rig)? If so, is it a high priority to implement this feature? (I hope so)
Thanks for the insight!