Hello everyone.My name is Joure and I’m a small time indie dev. Because I do a lot just my myself I always google new tutorials or even older ones. Recently I decided to focus more of my attention to player camera’s and player movement. So I searched for alternate camera systems and I ended up watching, then re-watching “Unreal Engine 4 - Creating an auto-adjusting third-person camera” tutorial by Daerst](https://www.youtube.com/watch?v=UMcmqsMzcFg).
This improved camera system is now my go-to project when I start a new empty third person project for prototyping. I also decided that I wanted to share my project files with anyone interested simply because it’s such a convenient system to work with out of the bat. I created a basic “Third Person” template and removed the VR stuff. I figured since this is a basic setup to further build a game onto. It beats the standard third person setup imho.
All credits go to Daerst of course. I also wanted to mention that you should follow the tutorial for those who are not that experienced instead, but for the sake of saving time its nice to have a bunch of base projects to iterate with.
Anyway, hope someone may find this useful.