I’ve been working on some free PBR texture sets at www.freepbr.com which use the roughness/metal workflow, and would love some constructive criticism from the community here. I come from a photographer/graphic designer background, and would like to improve and get better.
PBR texture sets are 2048x2048 pixels and include albedo, normal, metalness, and roughness maps. Most contain ambient occlusion, and some contain a height map if it makes sense to do so.
I’m hoping this site can become a really helpful resource for the community here now and in the future with your suggestions and input.
Thanks for your time.