Released a new blueprint template for adding basic patrol movement capabilities to AI characters: GitHub - RohitKotiveetil/UnrealEngine--PatrolMovementSystems: A blueprint template for adding basic patrol movement capabilities to AI characters in Unreal Engine.](GitHub - RohitKotiveetil/UnrealEngine--PatrolMovementSystems: A blueprint template for adding basic patrol movement capabilities to AI characters in Unreal Engine.)
Preview Video:
The system supports three different patrol modes: Guard Location mode, Randomized Search mode, and Designated Routes mode. It uses a dedicated actor component (attached to the AI character) to calculate new patrol waypoints and a Behavior Tree that controls the patrol movement flow. Communication between these systems is handled through a custom interface implemented by the AI agent. It’s a very simple template, but if anyone’s interested, feel free to use it in your projects.