Hey everyone I just made a pretty simple economy system with a HUD, shop and blocks that give you money when walked against. There is also a spawner included to spawn these blocks. This is made in blueprints, with 1 c++ file to keep the money stored in!
So if you want to download this please use the following links:
Hey everyone! I just released version 1.1! This now uses a gameinstance to store the data so there should be multi-level support! (the game instance is in c++, just like the other variable carrier. If anyone wants I can proberbly release a full BP version, just ask ) Download version 1.1 here:
wow :o Thanks soo much that this was of a use I hope you enjoy it, I am still working on the documentation for the new version, but yeah it takes some time, so please use version 1.0 as that contains docs on how to transfer it If you have any questions, feel free to ask me!
can you please convert this into BP only? if possible. everything is so much cleaner and portable without c++
anyway, awesome stuff, thanks and i learned a lot from it.
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can you please convert this into BP only? if possible. everything is so much cleaner and portable without c++
anyway, awesome stuff, thanks and i learned a lot from it.
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Sure! I have been considering it for a while, but personally as I am mainly a c++ enthusiast I preferred the c++, but BP only will be good for once! I’ll get back when I have finished updating it!
This is a very nice system you have created here. I am currently trying to integrate this into my project but when I download the project and try to open the .uproject it won’t open it. Instead, I just copied everything from the content folder to my project. However, I am missing everything in the level blueprint. Would you be able to provide a screenshot of the level blueprint for me? Also, for the $10, $50, $100, etc, actors, what do I need to put in there? Thanks!
Thanks! I’ll try to create the new release ASAP and make it for 4.12, also as soon as i have the time update my docs on transfering it, as I think your problem may be engine version related, anyhow, here are the screenshots!
level BP: http://i.imgur.com/zEDTqTr.png?1
The money actors consist out of a 3d model (in my case a cube) has a collider and the moneybrick script, the moneybrick script basically looks at the overlapping actors and when there is more than 0 (so 1 if the player steps on it), it will add the defined amount of money(variable: value) and destroys itsself! (screenshot of the moneybrick: http://i.imgur.com/q0JnmPF.png?1 and http://i.imgur.com/FB4lFId.png?1) I hope this helped! Thanks for using my plugin, it’s very motivating to see people use it
Also I would like to announce that someone named Tezlz (Tezlz - YouTube), who made my YoutTube intro, is making some 2d(and possibly 3d) assets for use in this system! I am hyped for the next update!
Hey everyone! As posted before an update has come out! Still in 4.11.2 as there is a minor harddrive space problem for me, but expect 4.12 soon!
Basic summery of what has been added:
+Shop model
+Bank note model
+Coin model
~Converted gameinstance to BP
thanks a lot again im currently using only bp still learning, c++ investing lot of time i will extend this and make an ecenomy system wich players can decide price of everything.
wow cool! Currently expanding this version myself too! Feel free to use it, and please share some screenshots with me once you are done! btw I’m also still learning unreal c++
I am happy to announce pre-release 2 of version 2.0! Download it here:
Basic outline of what has changed:
+Expanded HUD
-Now has health, energy and food
+Player can die
+No food = starvation = death eventually
+Jumping costs energy
+When not walking energy regens
~Cleaned and commented nearly all code!!!