[Free] ModellingScriptsBlockout

Hi, today I release my last research in ue5 for geometry scripting. The goal was to create base shapes for fast level blockout only in ue5. All scripts are modular. Converted “meshes” or “level packed actors” can everytime updated with source script. Additonal contains the project new grid texture (meter & pixel) for better placement. With the EditorScript you can dynamic overwrite default editor or mat settings.

Its free to use in your project. You can download here: ModellingScriptsBlockout - Google Drive

Preview: https://shorturl.at/luxGT

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It looks good.
I haven’t downloaded or watched how everything works in the engine myself, but I use the Prototype Pack from Sony Studios (link to the page in the store) in my work and it’s really convenient.

*I think it seems you need to collect more reviews, finalize your set and also put it up for a small fee in the Marketplace.

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Hi aVisDidenko, thank you for your feedback. My tool is not a static mesh unique asset collection.

I use the geometry scripting beta from UE5 to create procedural geometry. That can be used to create own shapes, assets, blockouts and what you want in UE5. The mesh geometry can adjust and update everytime. In my post image, i show a small selection of examples, how you can create with it.

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wow…You don’t even know from how long I have been trying to dig deeper into geometry scripting.
Thanks to You I think I will be able to get a little step further.

Care to share from where did You learn that ? or maybe method, course, tutorial ? would love to deepen my knowledge and it seams that You somehow got that knowledge. And everything that is online is so plain and not like that what have You made.

kind regards.