[FREE] Mobile Utils - mobile community project

fixed it.
for last 3 days i mistakenly was using PublicAdditionalLibraries instead of PublicAdditionalFrameowks. :mad::mad::mad::mad::mad::mad::mad::mad:
correctly one made the work done

Congratulations you solved it! :D​​​​​​​

Does this plugin configure to access internal storage?
I am having XAPK error because the storage is not enabled.

Mobile Utils 1.11.1 for UE 4.22 released!

We’ve just released plugin binaries for Unreal Engine 4.22.
You can download it from GitHub repository on releases tab or from Unreal Marketplace.

CHANGELOG:

  • Updated Reachability library.
  • Replace SSKeychain library with SAMKeychain library.
  • Added support for Bitcode.

Available for FREE on GitHub: GitHub - gameDNAstudio/MobileUtils: A plugin for Unreal Engine 4 that lets you integrate mobile ut
Available for FREE on Unreal Marketplace: Mobile Utils in Code Plugins - UE Marketplace

Hi, can this be used to allow sign in with google for out apps?

Mobile Utils doesn’t allow to Sign In With Google but Ultimate Mobile Kit provides this functionality: https://forums.unrealengine.com/unreal-engine/marketplace/111498-ultimate-mobile-kit-for-ios-android-firebase

Hallo!
I have a problem with Mobile Utils plugin
It crash app on launch on device :frowning:
reinstall or reboot didn’t solve the problem

there is a logs from device

Exception Type: EXC_CRASH (SIGABRT)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Exception Note: EXC_CORPSE_NOTIFY
Termination Description: DYLD, Library not loaded: @rpath/SAMKeychain.framework/SAMKeychain | Referenced from: /var/containers/Bundle/Application/EBEF6444-2510-498A-83C8-9FE6A4CB83A2/ThrowKnive.app/ThrowKnive | Reason: image not found
Triggered by Thread: 0

Thread 0 Crashed:
0 dyld 0x0000000108f46398 __abort_with_payload + 8
1 dyld 0x0000000108f459d8 abort_with_payload_wrapper_internal + 100
2 dyld 0x0000000108f45a08 fcntl + 0
3 dyld 0x0000000108f088f8 dyld::fastBindLazySymbol+ 18680 (ImageLoader**, unsigned long) + 0
4 dyld 0x0000000108f0b6e4 dyld::_main+ 30436 (macho_header const*, unsigned long, int, char const**, char const**, char const**, unsigned long*) + 5396
5 dyld 0x0000000108f05044 _dyld_start + 68

Thread 0 crashed with ARM Thread State (64-bit):
x0: 0x0000000000000006 x1: 0x0000000000000001 x2: 0x000000016eeba990 x3: 0x000000000000009f
x4: 0x000000016eeba590 x5: 0x0000000000000000 x6: 0x0000000000000000 x7: 0x0000000000000430
x8: 0x0000000000000020 x9: 0x0000000000000009 x10: 0x542f7070612e6576 x11: 0x76696e4b776f7268
x12: 0x20200a6576696e4b x13: 0x203a6e6f73616552 x14: 0x6f6e206567616d69 x15: 0x00646e756f662074
x16: 0x0000000000000209 x17: 0x0000000000000010 x18: 0x0000000000000000 x19: 0x0000000000000000
x20: 0x000000016eeba590 x21: 0x000000000000009f x22: 0x000000016eeba990 x23: 0x0000000000000001
x24: 0x0000000000000006 x25: 0x000000000000002f x26: 0x0000000108f5f5e0 x27: 0x0000000108f5f000
x28: 0x0000000108f5fa00 fp: 0x000000016eeba560 lr: 0x0000000108f459d8
sp: 0x000000016eeba520 pc: 0x0000000108f46398 cpsr: 0x00000000

Binary Images:
0x100f44000 - 0x10521bfff ThrowKnive arm64 <b0076dd02aca32b4ac489a0d1060fbe8> /var/containers/Bundle/Application/EBEF6444-2510-498A-83C8-9FE6A4CB83A2/ThrowKnive.app/ThrowKnive
0x108f04000 - 0x108f5bfff dyld arm64 <9c893b6aa3b13d9596326ef6952e7195> /usr/lib/dyld

EOF

We are having the same problem. Any solutions so far? This is with UE 4.23

Getting the following error when building for iOS on 4.23:

LogPlayLevel: Error: ERROR: Unable to instantiate module ‘MobileUtils’: System.InvalidProgramException: Invalid IL code in UnrealBuildTool.Rules.MobileUtils:.ctor (UnrealBuildTool.ReadOnlyTargetRules): IL_007f: bne.un IL_0099

So any progress for 4.24?
Google play deprecated 32 bit, so marketplace plugins can be used only for 4.24