[FREE] Mobile Utils - mobile community project

No problem, man! :wink:

I know this is a very noob question, but I’m not sure how to use it after I install it, could someone give me some tips :smiley:

Thanks

Mobile Utils 1.5.0 Preview for UE 4.16 Preview!

I’ve just released plugin binaries for Unreal Engine 4.16 Preview.
You can download it from GitHub repository on releases tab: https://github.com/gameDNAstudio/MobileUtils

If you find any bug, feel free to report it :slight_smile:

**Mobile Utils 1.5.0 for Unreal Engine 4.16 released!
**

**CHANGELOG:
**- Tweaks for UE 4.16 compatibility

**If you have already done features for mobile on UE4, feel free to make pull request! :slight_smile:
**

Available for FREE on GitHub: https://github.com/gameDNAstudio/MobileUtils

http://gamednastudio.com/plugins/images/MobileUtils/Promo2.png

Mobile Utils available on official Unreal Engine 4 Marketplace for FREE!

Finally, Mobile Utils has been released on official Unreal Engine 4 Marketplace.

Now you have a choice where you want to download a plugin: GitHub or UE4 Marketplace.

**
Marketplace: Mobile Utils in Code Plugins - UE Marketplace
GitHub: https://github.com/gameDNAstudio/MobileUtils**

If you have questions, feel free to ask! :slight_smile:

Hello! The Get Persistent Unique Device ID node isn’t returning anything when I tested on the Android platform but works fine on PC. I downloaded the plugin from the UE4 marketplace. Any help would be highly appreciated!

Hello :slight_smile:

I’m using your plugin. But I have a problem. It’s works on Windows without problem.

But get this error on Mac platform.
error.png

201084-error.png

Thank you for useful plugin :slight_smile:

Hi everybody,

Solved problem. I’m downloaded on GitHub instead of Marketplace. After that create **Plugin **folder in Project Directory and I have copied these files.

Hi Sertac Ogan,

It’s really weird. Could you confirm if it occurs also on UE 4.16?

Yeap it’s really weird :frowning: . But unfortunately I couldn’t. Because I haven’t Mac now.

buggggggggggggggggggg

could not really use get unique id on android when it called function got ue4 game crash

**Mobile Utils 1.5.1 for Unreal Engine 4.16 released!
**

**CHANGELOG:
**- Added GetDeviceId function

If you want to use Get Persistent Unique Device Id function on Android, you should request READ_PHONE_STATE permission:

http://gamednastudio.com/plugins/images/MobileUtils/Promo3.png

If you can’t do this, use Get Device Id function instead. In this case, device ID should be unique but it’s not guaranteed.

**If you have already done features for mobile on UE4, feel free to make pull request! :slight_smile:
**

Available for FREE on GitHub: https://github.com/gameDNAstudio/MobileUtils

Please install the newest update 1.5.1. It has fixed this issue.

**Mobile Utils 1.6.0 for Unreal Engine 4.17 released!
**

**CHANGELOG:
**- Tweaks for UE 4.17 compatibility

  • Added Gradle support.

**If you have already done features for mobile on UE4, feel free to make pull request! :slight_smile:
**

Available for FREE on GitHub: https://github.com/gameDNAstudio/MobileUtils

Mobile Utils 1.7.0 Preview for UE 4.18 Preview 3!

I’ve just released plugin binaries for Unreal Engine 4.18 Preview 3.
You can download it from GitHub repository on releases tab: GitHub - gameDNAstudio/MobileUtils: A plugin for Unreal Engine 4 that lets you integrate mobile utilit

If you find any bug, feel free to report it :slight_smile:

Mobile Utils 1.7.0 for Unreal Engine 4.18 released!

CHANGELOG:

  • Tweaks for UE 4.18 compatibility

If you already have done features for mobile on UE4, feel free to make pull request! :slight_smile:

Available for FREE on GitHub: GitHub - gameDNAstudio/MobileUtils: A plugin for Unreal Engine 4 that lets you integrate mobile utilit

hi, how to use it for pc?
i want a finger print code or serial number of pc machine that unique always(after reinstalling windows.or change win from 8 to 10).its unique always
we use get device id.but after some day,it change ,and we dont know why

Hello,

for PC it simply calls UKismetSystemLibrary::GetUniqueDeviceId(). You can see this here: https://github.com/gameDNAstudio/Mob…ibrary.cpp#L38

Mobile Utils 1.8.0 Preview for UE 4.19 Preview 3!

We’ve just released plugin binaries for Unreal Engine 4.19 Preview 3.
You can download it from GitHub repository on releases tab.

Available for FREE on: GitHub.

Mobile Utils 1.8.0 for UE 4.19 released!

We’ve just released plugin binaries for Unreal Engine 4.19.
You can download it from GitHub repository on releases tab or from Unreal Marketplace.

CHANGELOG:

  • Added support for UE 4.19
  • Added support for Blueprints C++ Nativization

Available for FREE on GitHub: GitHub - gameDNAstudio/MobileUtils: A plugin for Unreal Engine 4 that lets you integrate mobile ut
Available for FREE on Unreal Marketplace: Mobile Utils in Code Plugins - UE Marketplace