Hey everyone. Been a while since I’ve done ANYTHING, but I’ve gotten the itch and heading back in. I still know nothing overall, but I like making materials, textures, assets, etc. So here are my two materials to help me get in the swing of things. I wanted to share them with you. BTW: I added 3 more materials - Keep scrolling.
*All the textures are 2048x2048. You get Albedo, AO, Gloss, Normal, and Specular. Above each screen shot is the link to each material. Download both or just whichever one you like.
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**Let me know what you think and post some screen shots of them in your developments! Remember, if you use these, please give credit.
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Ahh, okay so all the textures are 2048x2048. You get Albedo, AO, Gloss, Normal, and Specular. Above each screen shot is the link to each material. Download both or just whichever one you like. I’m not great at setting up materials in UE4, so I just kinda plug em in and re-arrange everything until it looks good. I’m interested in seeing how people set up the materials. I’ll learn something hopefully.
In fact, it’s always good to add the technical information in the OP (opening post) so people don’t need to scroll down the thread and read all the posts to retrieve such basic information
I have 3 new materials. I have stone blocks. PERFECT for floors, walls, pillars, and such. You have two versions; clean and old/dirty. For giggles, I also tried to make a brick material with chipped plaster. You get the albedo, normal, spec, gloss, and ao maps all in 2048x2048 Let me know if ya’ll want these and I’ll upload them!
I don’t know what is include with UE4. Still, many Unreal Tournament 4 map makers would be happy to get all of those textures simply because those materials aren’t include with the Unreal Tournament 4 editor and they rely on the stock materials which isn’t a big catalog.