Free infinity blade collection now available in the Unreal Engine marketplace!

[=FilipeTessaro;377056]
I noted that the characters content has no animation, how may I export the characters skeleton to Maya 2015 or Blender and create new animations?
[/]

In Animation tab of skeletal mesh editor there is 'Export" button which export it as .fbx, along with skeleton. BUT imho it’s better to create animations with your own rig (your own skeleton), and then retarget them through Rig asset in Unreal Engine :slight_smile:

  • about character animation, quoting @, “Several of the Adversary characters do include custom animations, and the Warriors’ custom animations will be released in the near future.” - yay ^^