I just scanned over the code a bit I see a hardcoded path on
IconWidget::__Init__::content_pathto “C:\Program Files\Epic Games\UE_5.0\Engine\Content\”
Does it still work if the above path differs?
good catch
you can change the path to your path to make it work.
i can prob change the code to auto find the path from the unreal python module
I don’t know where in a python plugin you define the supported engine versions but I suppose this is 5.0+ ?
I tested it in Unreal 5.0+, but it should work in Unreal 4 (might need some small tweaks though)
The tool is written in python PySIde2. So it’s a standalone tool that would even be useable in unity or maya (not as is, but with slight modifications)
The only thing it depends right now, for earlier versions, is compatibility with the python unreal module, to add an icon to toolbar.