Created a small Icon browser for Unreal.
It also browses fonts, and let’s you search by name.
It’s written in Python and uses PySide2, which means it doesn’t need compiling.
But it does require you to install the packages.
Pretty . I just scanned over the code a bit I see a hardcoded path on
IconWidget::__Init__::content_path
to “C:\Program Files\Epic Games\UE_5.0\Engine\Content\”
I don’t know where in a python plugin you define the supported engine versions but I suppose this is 5.0+ ? Does it still work if the above path differs?
Hello @Hannes !
This is super handy and I feel like it will save so much time when looking for the right font. Thank you for making such an accessible friendly tool for free. Your hard work means a lot to this community! Hope to see your future creativity on the forums!
I just scanned over the code a bit I see a hardcoded path on
IconWidget::__Init__::content_path
to “C:\Program Files\Epic Games\UE_5.0\Engine\Content\”
Does it still work if the above path differs?
good catch
you can change the path to your path to make it work.
i can prob change the code to auto find the path from the unreal python module
I don’t know where in a python plugin you define the supported engine versions but I suppose this is 5.0+ ?
I tested it in Unreal 5.0+, but it should work in Unreal 4 (might need some small tweaks though)
The tool is written in python PySIde2. So it’s a standalone tool that would even be useable in unity or maya (not as is, but with slight modifications)
The only thing it depends right now, for earlier versions, is compatibility with the python unreal module, to add an icon to toolbar.
I saw your post about it on github . For general use there are tools like Agent Ransack I like… I think the power of your plugin is that it can be program specific and can provide a good search experience in there. Like the simple search input, file extension tabs you got there and the instant image previews on a wide grid. Agent ransack doesn’t do that lol. Nice additions.