This is grass that i made using this tutorial from Future Poly:
The files include 3DS Max files, The textures created in the video.
Free Grass Made With Future Polys Tutorial
In Engine:
Note: The Grass in the max file has different sizes and scales. I was trying to see how it affected the FPS having small clumps VS Large clumps.
Hope this helps some.
I’m trying to make trees now… Somehow…
Havoc
May 26, 2014, 9:50pm
3
Looks great, Shoiko!
I can’t recall if the newer versions of Max have Paint Effects or not - if so, take a look in there, as they have quite a few VERY high poly trees. If you’re familiar with blender, they have a sproutling tool which is essentially tree generation.
Gitbro
May 26, 2014, 10:18pm
4
It’s sad to see something simple like this look so bad on UE compared to CE (video)
CE use the old non-directionlighting. The foliage in UE4 can show awesome. But required correctly material setup and edit normals.
@Shoiko
Why you use the SimpelGrassWind function for AmbientOcclusion?
CE use the old non-directionlighting. The foliage in UE4 can show awesome. But required correctly material setup and edit normals.
@Shoiko
Why you use the SimpelGrassWind function for AmbientOcclusion?
I think thats called an opps…
Very nice job! How do you know about things like Blend_Overlay, Blend_ColorDodge and advanced functions like that? Do you just read documentation from begining to end? I just want to know what how the smarter people here are knowing how to do these things!
Shoiko
March 1, 2016, 10:10pm
8
they are photoshop functions.
Bmikes
March 2, 2016, 12:33am
9
awesome stuff! The download link is broken though.
Shoiko
March 2, 2016, 1:51am
10
Shoiko
March 2, 2016, 1:52am
11
if you wnat the actual max files i could upload them if u want. Nothing much other than whats in the tutorial
Right ok. So did you read books on photoshop before, or did you just experiment? I didn’t know Unreal had the same functions that photoshop has.
The link isn’t working for me.
Shoiko
June 30, 2018, 2:25am
15