Greetings everyone. I’m really new to Unreal 4, but I would like to start tackling Blueprints. I have a project in mind that needs to switch between several cameras and pawns dynamically. The idea is a battle game where units are controlled in an RTS fashion (move here or there with clicking, a flying camera, selecting/deselecting units) but you can also take individual control of a pawn and control them with 3rd person like controls and POV.
I was able to use the Top Down template to get the click-move controls, but having a free flying camera has been stumping me. I found where I should be using InputAxis MoveForward and MoveRight, but I haven’t been able to get them to move in the other directions. I saw others using these and it worked for them so I’m sure I’m missing something!
Here are some images of what I have in mind and what I’ve tried. There are a few variations of this blueprint that I’ve attempted but didn’t work, but to conserve space I’ll leave those out. I will also likely need help with selecting/deselecting Pawns but I think that should be another post. If it’s better for me to ask that in this thread as well I can provide my attempts for that as well. I think once I get some more experience with BP’s I’ll be able to figure out what I need to do on my own but I need some help getting started.