Free Character animations in bip and FBX [Download]

Hi guys and gals,
I thought I’d bung this on my website so all you kiddies can download bundles of free professional character animations for absolutely nothing, (unless you get rich and I want half :wink: )
There are three sets in bip for 3ds Max or Motion Builder, (which can be exported to FBX) and some in FBX too for any software that can import FBX …
Have fun making your awesome games. :cool:

FREE ANIMATIONS

Thanks man! Much appreciated!

-Phil

Thanks a bunch.
I couldnt import .Fbx files directly into MotionBuilder 2015 , it says it is an old fbx format , needs MotionBuilder 7 or 8 . but importing it into Maya first , then exporting it works . :slight_smile:

Thanks for the heads-up, I’ll swap it over tonight for the 2013 and 2014 FBX format :wink: :cool:

[Link is updated to new FBX files now, 2013]

First of thank you this is great.!
Now with the danger of sounding like a total fool.

I noticed there are some FBX files and also bip, what am wondering.
Do you make a new model and then apply the bones/ animations to it (the files you provided the bip / FBX stuff.) ?
I have no clue how to actualy use this, are there any tips you can give on using these files?

Okay. I’m new to game designing.
But I want rollForward animation. That animation is in BIP format. I downloaded 3DS Max 2016. But I don’t know how to use it.
I saw a youtube tutorial but couldn’t understand that. Can anyone please explain me step by step how to use these animation in UE4?

Thanks! , I will give them a shot :smiley:

Thank you Sir

Thanks for your animation, but I´ve got a problem with the animation rotation. I´m using the biped character setup for 4.8 (sorry, I´ve forgotten the name of the guy who provided it) and when I load a biped animation (i.e. the pickup animation) the roation is wrong, meaning the character is facing backwards. Breaks everything in UE4, of course.

How do I rotate the animation with the biped setup (with root dummies) ?

EDIT: Never mind, I´ve manged to rotate the animations. I created a dummy object and placed it under the character (0,0,0). In scheme-view I linked the piped and the root to this dummy object. Then I rotated the dummy. Afterwards I deleted the dummy and exported the animation.

Thanx bro

thanks lexluthor1 4 the animation files I’m already making a movie and i will add you in the credits

Are these for the Epic-Skeleton?

How to add to project in UE4?

Thanks Sir. Really Great assets you got