Use an invisible pawn, something like Spectator, and set the camera as needed
Hello,
Any advice how I can implement free camera which is not attached to character ?
Need Zooming, moving and rotating etc Simply Like in X-COM ?
I put Camera to Editor. Set it as default.
But first time I press Play button I have X,Y,Z = 0
FVector test = __cam->GetActorLocation();
When I press stop and then Play again then it works and I can change the position of camera by mouse or keyboard
Do you know why ?