Hi there,
currently i am working on a free build mode. As I press “B” my camera detaches from the player and can be moved with WASD. While holding the right mouse button you can rotate the camera.
The height (z-coordinate) is clamped between 50 and 2000. The y-rotation is clamped between -60 and 60. Now to the question:
Is there a way to easily clamp the distance between the player and the free camera? So i can orbit around the player but only inside some kind of sphere and without weird movement issues?
I am very familiar with vector calculation so no blueprint path is needed. Just some tips whether there is a certain node for this or how i could realise the movement.
Thx a lot guys!