Thanks for reading and replying if you do.
I was thinking of having a free camera (BP_FreeCam
) to control if you press a button to separate it from the character, and thought you had to make a pawn separate from the character (BP_TopDownCharacter
) and would attempt to attach it to the character instead (so I can toggle between it being free and fixed), however I don’t know why the camera’s just not at the correct location?
Character:
The result is that the root component of BP_FreeCam
ends up being at the end of the spring arm and it also looks like the camera’s also at the end of the spring arm.
However if I try to do it with the capsule component passed in as the parent, it looks like this, which doesn’t look right, shouldn’t the camera be farther?
Free cam’s setup, second is spring arm, third is camera:

The function itself:
I’ve tried changing the location rule to be either relative and absolute and it still doesn’t fix anything.