Released a new blueprint template for adding Level Selection support to UE4 projects.
The Level Selection Menu displays all unlocked levels in an interactive list & provides additional information like a map portrait and description for the selected level. The core logic is almost completely self-contained within the 4 level selection widgets, with only a few calls from the root widget to the Game Instance class in order to obtain information about the levels. So it should be easy to integrate with existing menu systems. I’ve shared the project for free on GitHub. So if anyone’s interested, you can download it from the link below.
GitHub Repository: https://github.com/RohitKotiveetil/U…electionSystem