@My_Nugget First I want to thank you for this, i am on 4.19.2 and it still appears to be working great. I ended up staying up last night working on my variation of the exact one you did but I missed some points and it caused much lag in my test run after 10 hours lol. I think I had complicated my Tessellation setup and grabbed yours mainly as a way to pinpoint my errors but yours is working so well for what I need and I also uses Megascans so this is perfect. I actually see the displacement and depth and I can’t thank you enough for sharing this.
I do have a quick question and bare with me because I am literally crash coursing myself into Unreal, very new to this but slowly getting educated lol.
Overall I see no issues if I add more textures to the palette, I can see the flow to do so fine but I see the empty red box, and I wondering what you mean by it could cause crashes if we add more layers, are you meaning in the box or overall? Not really read up what that red comment box would be for so I am suspecting that is a use case I am overlooking.
Final question if you get this, if I want to add more displacements, say one for one on a few more textures, will it cause performance issues to clone your section and attempt to fork a few through maybe some layer blend nodes so I can apply the same slider displacement and tessellation features in my material instance? Reason is I got a log of textures that would pop out really well if I can utilize that feature on each one but with separate values. I roughly did this in my own that built but I had a lot of bugs and unsure if it was duechoice to fork off from the main displacement and tessellation and over populated my map.
Like I said, I am new lol, not even sure if I copied and pasted to add more displacement per texture channel if even a layer blend channel is the right way to go about it. I did use ADD on one but I think I may need more than 2 options. If you see this and know, be awesome to find out. Either way, thank you for this, it really saved the day, now I can actually go in and create whats in my head.