[FONT=comic sans ms]DOWNLOAD! ( 4.18.2 )](image_126378.zip (324 KB))
add to your content folder where you want it and open UE4, open then blueprint add your textures to the correct slots ( all naming will be easy to follow in comments and current names )
and create a material instance and apply to your landscape
all parameters set are changeable in the material instance.
ALBEDO, CAVITY, ROUGHNESS,NORMAL,AO and 1 displacement map to match the " Soil_Mud " layer texture.
the displacement is connected to the " Soil_Mud " layer so whatever textures you use in your soil_mud layer use the same textures displacement texture for displacement
i have a reroute node connected to displacement so in theory you could just break the line and connect it to any texture layer in the tiling and use its displacement map
try not to add to many more layers as it will crash i am working on material functions now and will update.
UPDATE: Updated 3 layers to 7 layers in tessellation BP and added a 3 layer NON tessellation BP
( this is a WIP so as i update and add to the BP ill update my progress )
all rep to DarkHive Games as i followed tutorials provided to give me the base