[FREE] AMD FSR 1.0 for Unreal Engine 5 - (AMD FidelityFX Super Resolution)

Great info to have however I’m not seeing anything about how to go about handling the ViewportMenuEntryArgs from the interface as pertaining to swapping to FSceneViewExtensionBase:: (SceneViewExtension.h) … any help here?

#pragma once

#include "PostProcess/PostProcessUpscale.h"
#include "PostProcess/TemporalAA.h"
#include "SceneViewExtension.h"


DECLARE_LOG_CATEGORY_EXTERN(LogFSR2Editor, Log, All);

class FFSR2TemporalUpscalerEditor final : public FSceneViewExtensionBase, public TSharedFromThis<FFSR2TemporalUpscalerEditor>
{
public:
	FFSR2TemporalUpscalerEditor(class IFSR2TemporalUpscalingModule* Module);
	virtual ~FFSR2TemporalUpscalerEditor() {}

	void SetupEditorViewFamily(FSceneViewFamily& ViewFamily, FEditorViewportClient* ViewportClient);
	bool GenerateEditorViewportOptionsMenuEntry(const ICustomEditorStaticScreenPercentage::FViewportMenuEntryArguments& Arguments);

private:
	class IFSR2TemporalUpscalingModule* TemporalUpscalingModule;
};