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Actually it works.

If i remember, it is this line:.inFocusDisplaying(OneSignal.OSInFocusDisplayOption.None) that prevents a pop up message for the notification when game is in foreground.

There is already a handler there, for this case where you can pass a keyvalue on blueprint node. So you can show your own message with umg.

It is very basic implementation and everyone could do his own thing, that’s why i didn’t mention it in the post about onesignal.

With few tweaks in java cpp, you can have a messenger application’s functionality, with few umg and blueprint nodes for your game.

I just gave the instructions to send notifications to your games.