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Create a new Blueprint Project.

Then open it and add a c++ class. Save it and close the editor.

At your project folder add the Plugins Folder as usual and past the Vungle plugin.

Then right click on your project and generate visual studio solution.

Open visual studio and build project.

Then Open project with Unreal editor and build for android.

If you are working already in a project, delete intermediate, build, saved folders in the project directory, and binaries intermediate folders, in the plugin directory.

Add a c++ class.

At your project folder add the Plugins Folder as usual and past the Vungle plugin.

Then generate visual studio solution open it and build with visual studio.

Then open with Unreal Editor and package for android.

You can try 4.14 too, but don’t forget the first time you open your project, you have to manually enable plugins from the editor then restart and then package for android.