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I have some logcat calls commented out in the plugin already, but were more to help find the correct folder where the screenshot is saved.

Did you change any project settings on Android SDK and android settings?

Make an empty project and add only the plugin and tweak the project settings.

One thing that might causing it, might be the need for a file provider, although UE4 saves the file into external storage, so i think there is no need.

I have already done some work for it but is is commented out in the APL file.

You can try to implement it yourself but you might have to teak the file_paths.xml file and check few lines in the APL file:



 //Uri uri = FileProvider.getUriForFile(this, "com.PandoraEntertainmentLtd.RisingBirds.fileprovider", picFile); //File provider
      //Log.debug("UriName is" + "/" + uri.toString());



and then how you share the uri with the intent.

*I forgot, remove comments from


<!--<provider 
      android:name="android.support.v4.content.FileProvider"
      android:authorities="com.MyCompany.MyGame.fileprovider"
      android:exported="false"
      android:grantUriPermissions="true">
       <meta-data
        android:name="android.support.FILE_PROVIDER_PATHS"
        android:resource="@xml/file_paths"/> 
      </provider>-->

Both “com.PandoraEntertainmentLtd.RisingBirds.fileprovider”, com.MyCompany.MyGame.fileprovider should be :

com.yourcompany.yourgame.fileprovider.