I have made some 3D medieval light assets to use in Unreal Engine 4.
Contains a few different types of light assets.
There are two chandeliers and they are rigged and can be moved with physics.
Materials are also pbr ready, contains diffuse, ambiet occlusion, gloss, metalness, normal, and specular maps.
There is also a CandleFlame mesh which can be placed on the models to simulate a candle, you will just need to make it look at the player.
I’ll add the scene files by the end of next weekend.
Here is the link of the zip file for the models.
Preview image 1:
Preview image 2: