FrancisParaline - Elevator System

Easy-to-use customizable Elevator System. Everything is contained within a single Blueprint. No C++ used.

DEMONSTRATION VIDEO

Features:

  • Add as many floors as needed, the system automatically creates buttons and manages all floor call functionality.

  • Realistic queue system. When multiple floor buttons are pressed, the elevator serves requests in its current direction first and only reverses after reaching the furthest requested floor in that direction. At any time, you can deselect a floor by pressing the button again, and the system automatically reorganizes the queue for optimal operation. If all buttons are deselected mid-journey, the elevator will smoothly stop at the nearest floor in its current direction.

  • Two main cabin types: Passenger - designed for human use, and Freight - built for vehicles and heavy loads.

  • Tailor the elevator cabin's length and width to your needs. Adjust the elevator's speed, the distance between floors, the door opening/closing speed, and the rest period (the duration the elevator pauses before moving to the next floor). Customize the door animation by modifying coordinates in the Door Data variable.

  • Handrails, panels and lights automatically adapt to the elevator cabin size and can be easily replaced with your own custom meshes. Just like doors, entrances, displays and buttons. Fine-tune their offsets and adjust every material to match your vision.


Everything you see in the screenshots is included.


To contact me for support:

francisparaline@gmail.com