Frames not written when rendering with MRQ (5.6/5.7 on Mac)

I’m running on MacOS Sequoia so this might be specific to Mac. When I render-local using MRQ the frames are not being written to disk. Looking at Output Log, I see a lot of warnings ‘Unable to statfs’ with errno=2 No such file or directory. UE is not creating the MovieRenders folder although it has no problems creating other folders under Saved, for example MovieRenderPipeline was created when trying render-remote (but still no frames written out). If I manually create the MovieRenders folder, it still doesn’t write the individual frames.

Strangely, if I configure MRQ to render a panoramic, everything works fine, even though I still see the statfs warnings in the log.

I’m running UE 5.7. Everything had been working fine on 5.6. If I go back to 5.6 and render existing projects, those still work. But if I create a new MRQ config in 5.6, I get the same problem.

I’ve tried re-installing Xcode and even installed a slightly older version of Xcode since it has recently been updated. That didn’t help.

Hoping that someone has seen this before or can point me in the right direction. Fwiw, I have been trying to troubleshoot this on some very simple projects – a blank ArchViz template where I just add a sphere or something like that.

Figured it out. I had removed the DeferredRendering option in the queue config but didn’t replace it. Kind of important and I guess that’s why Panoramic was working. Interestingly I’m still getting lots of statfs No such file or directory warnings in the Output Log during rendering. But since they’re warnings not errors, and everything seems to be working, I’ll ignore them.