I’m running on MacOS Sequoia so this might be specific to Mac. When I render-local using MRQ the frames are not being written to disk. Looking at Output Log, I see a lot of warnings ‘Unable to statfs’ with errno=2 No such file or directory. UE is not creating the MovieRenders folder although it has no problems creating other folders under Saved, for example MovieRenderPipeline was created when trying render-remote (but still no frames written out). If I manually create the MovieRenders folder, it still doesn’t write the individual frames.
Strangely, if I configure MRQ to render a panoramic, everything works fine, even though I still see the statfs warnings in the log.
I’m running UE 5.7. Everything had been working fine on 5.6. If I go back to 5.6 and render existing projects, those still work. But if I create a new MRQ config in 5.6, I get the same problem.
I’ve tried re-installing Xcode and even installed a slightly older version of Xcode since it has recently been updated. That didn’t help.
Hoping that someone has seen this before or can point me in the right direction. Fwiw, I have been trying to troubleshoot this on some very simple projects – a blank ArchViz template where I just add a sphere or something like that.