I’m looking for a way to either construct or incorporate a timer class into a project that is not driven by the overall ‘Tick’ function and can thus run independently and will not be affected by framerate fluctuation.
I know there are some pretty robust timer classes in other C++ APIs so would it be possible to extend the functionality of the U4 API and incorporate one of these? I’m thinking JUCE or something similar.
The timer will form the basis for a generative music system I am constructing where notes will need to be triggered with up to 1ms accuracy and kept in constant time regardless of framerate.
I’m fairly new to this so not sure if this is something which can be done or maybe I’m overcomplicating the issue but any help would be greatly appreciated!