Framerate having huge affect on character movement

I’m using an ACharacter pawn and things like turn rate are extremely vulnerable to changes in framerate. Is there a preferred way for dealing with this? I looked into the “Used Fixed Framerate” option but that doesn’t seem to help at all :confused:

Thanks in advance for your help!

Figured out “Used Fixed Framerate” problem/misunderstanding. That setting for the project doesn’t apply to running in the editor >_< Wish that was more clearly communicated! Locked my framerate to 30 FPS and controls are totally fine now.

I used this solution as well. But, it is not a good solution if you want to go a higher framerate and the framerate drops occasionally during actual gameplay… :frowning: