I have created my own GUI control panel system using Visual studio and it communicates with Unreal via TCP sockets.
My goal is tohave a cotrol panel where an operator could control a VR experiment on another screen.
The problem I get is whenever the user clics on the GUI, framerate drops in Unreal rendering and in runs very slow.
Is there a way to cirxumvent this issue ?
I haveve tried starting my GUI under my unreal app using CreateProc, but I get the same results.
I have also tried building my GUI under Unreal (this is the veryfirst thing I did), but I also get the same result.
So far, the only option seems to run the GUI on another computer.
Any idea or change of paradigm proposition would be welcome.