Frame Selected (F) offset in Blueprint Actor vs Static Mesh

Hi,

I’m seeing different behavior with Frame Selected (F):

  • Imported FBX as a StaticMeshActor → frames correctly :+1:

  • Same mesh inside a Blueprint (with DefaultSceneRoot) → framing is offset and includes empty space :pensive_face:

My imported FBX models are not centered at the origin, because I want to preserve their original positions from my main 3D scene.

It seems like the Blueprint uses the root + component bounds, and since the mesh is offset from DefaultSceneRoot, the framing is wrong.

Is this expected?
What’s the correct way to fix it — replace the root, re-center components, or fix the FBX pivot while keeping relative positions?

Thanks.