Hi,
I’m seeing different behavior with Frame Selected (F):
-
Imported FBX as a StaticMeshActor → frames correctly

-
Same mesh inside a Blueprint (with
DefaultSceneRoot) → framing is offset and includes empty space
My imported FBX models are not centered at the origin, because I want to preserve their original positions from my main 3D scene.
It seems like the Blueprint uses the root + component bounds, and since the mesh is offset from DefaultSceneRoot, the framing is wrong.
Is this expected?
What’s the correct way to fix it — replace the root, re-center components, or fix the FBX pivot while keeping relative positions?
Thanks.
