So as I’m messing around with Unreal Engine and try to learn the basics that I need in order to make a Real-Time rendered animation using Blender I have a question related to Frame Rate:
If my character have a lipsync in Blender which I want to unreal and make sure that the sync will match to the animated character also in Blender, how I deal with it?
So let’s say the animation in Blender exported on 30 fps (FBX), Is there a specific way I can match it on Unreal so it will match exactly when playing Matinee?
or is it more complicated setup ?
The goal is to run a full animated scene in Unreal using matinee and export it to .AVI with sound.
I’ve never done it before, I’m very new to Unreal so any examples or video tutorials related to this will be very helpful.
Thanks ahead and sorry about my bad English.