Does Unreal always interpret animation data as 30 fps, even when you change the frame rate in the level sequencer?
I have animation that I am importing at 24 fps. I load it into the level sequencer and I have it running at 24 fps. I want to export the animation as an FBX from the level sequencer to bring it back into Maya. When I load it into Maya it automatically adjusts to 30 fps, and when I change it to 24 all of my keys are on subframes.
Is there any way to avoid my animation to be on subframes when importing back into Maya?