I’m trying to figure out why my frame rate goes from ~75 in game to ~20 in a matter of only a couple minutes. I don’t have anything in my scene except for a few meshes and 2 particle effects. When I open up the STAT GAME console command, it appears that both the Tick Time and Blueprint Time are rapidly increasing. Is there anything that causes such a decrease in performance?
You use tick event?
Yes. In several different blueprints.
that might be the cause blueprint is not very goood for huge tick operations, try testing around this, you can also try profiling ;]
Well I’ve cut down the number of functions using tick and the performance has increased slightly. Is there something else similar that I could use to update functions? Maybe a retrigger-able delay?