I suspect I may be forced to go through a painful exercise of deleting assets, rebuild light, test and try again to see if there’s a particular issue with a mesh that 2014 doesn’t like but 2012 can handle.
Use same PC, I have both 2012 and 2014 installed on the same PC and can alternate between either version. On 2014 I get a frame rate far lower after I package and install (or run on PC from UDK) then if I repeat the process on the 2012 version. In 2014 I have copied the maps and code straight from the 2012 UDK to the 2014 UDK without changing anything.
Thanks for the suggestions guys. I had updated the config files beforehand as well as there are game specific settings. Be nice if the old forums were back, as I mentioned earlier there was a thread with a title that indicated the guy had exactly the same issue.
Interesting to know Cobalt you’ve had no drop when you’ve tested it as you have large landscape maps as well (I think).
I found something like this yesterday (reading from cache ) but it wasnt resolved.Do you by any chance have steam running in the backgound?If so turn it off and try udk.
For me Steam has been logged out and it does it. I tried from run on PC and also when I’ve created a package and installed a game directly onto PC and run from the install.