Frame by Frame Animation - Animated Mesh not visible

Hello everyone,

I created a frame by frame animation blueprint, that iterates through an array of meshes in 30fps and is supposed to show the correct static mesh each frame.
When I try to play the level, I can see that the iteration process of my FrameByFrameActor blueprint is functioning correctly, but unfortunately I don’t see the Animated mesh :frowning:

Maybe I forgot to implement something in my blueprint, I would appreciate any help on that a lot.
Maybe you could tell me how I can debug this.

I guess I did not spawn the AnimatedMesh correctly and this causes the issue.
Problem is that I don’t know how to do that.
Can I make the AnimatedMesh visible in my content browser (atm it is only visible in my blueprint), or somehow connect it to the EventBeginPlay Node, so that the AnimatedMesh spawns at a predefined location?

i don’t know if your blueprint logic is correct but when trying to build something complex inside unreal try figuring out if the basic steps are executed correctly

so first try to show only one mesh, if that works then try to show the meshes from an array (you can place them all of them in the level see if that works)

it works? if yes move to the timer logic. see if that works by itself, print a message to the screen every second, or “frame”

that works? if yes, then try to combine all the above

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Hi dorusoftware, thanks for your response!
It did help indeed to watch a few tutorials on blueprints and go step by step.
My blueprint was correct, but I set the wrong static mesh.
Everything works fine now.