I’d really like to have some idea why this keeps happening to every animation in GASP. I’ve tried deleting and uninstalling everything several times, starting a completely blank new project, it doesn’t matter. It seems like once I start moving around in the level, eventually there’s some kind of freeze or stutter then the character starts blinking out during his animation and when I look at the animation that’s what it looks like. If I delete either the contact_l, contact_r, or phase curve from the animation, it’s “fixed,” and I can undo to bring back the curve but eventually it just happens again. sometimes I catch some popup when I’m in the editor that’s says something like “waiting for animations to be ready” while it loads every animation for some reason. I don’t know if that is what is “applying” this to every animation or what.
one time it happened when I was crouching and only the crouching animations were affected for awhile, but eventually it happens on all of them. it happens to both the neutral and relax animation sets even though I’ve only been using mover. it seems to not affect some of the animations that I think are not used in the chooser table I think, some of the 45 degree turns etc.
I would like to fix this so unreal is actually usable


