Hello,
I follow this tutorial [link text][1] for build and deploy a dedicated server on Debian. But , when I want to launch the server (./mygameserver), i have this message : segmentation fault. I have no logs for understanding this issue :s
[1]: )#Building_and_deploying_a_UE4_dedicated_server_for_Linux
I try to debug with gdb. Gdb is not recognize the executable format
I try to launch the server on Fedora OS x64 with commande line
I have 2 news messages : “increasing per-process limit of core file size to infinity” and “failed to open descriptor file …/…/gameServer.uproject”
Hey ,
A segmentation fault is a error you get when your program is trying to access a piece of memory that doesn’t exist.
Are you sure your game doesn’t have anything such as a null pointer or any type of memory management that might trigger such a thing?
the game is the third person project. I add nothing, I build the project like the example project
Hey ,
Just wanted to let you know that this issue is still open and being worked on. I will update you as soon as I can.
I recompile and deploy the dedicated server, and all works perfectly !
I thinks I forgot to zip the engine directory
Thanks for the update . If at any point you have the same issue with more information, please update this post.