Hey there all!
I have decided to try using the Fracture method for destruction when my ship explodes.
After I have fractured the mesh , the remaining material appears to be the fracture map rather than the original material.
I am guessing I am doing something slightly wrong here so any pointers would be great.
Image below shows original mesh to the left and what happens after fracture and i return back to the selection view on the right.
Im hoping its just a setting i missed.
I did read a few posts on here about similar issues, but none seem to point me in the right direction
Thanks
Stewart