Fracture Mode deletes my materials

Hello there,

I’m using UE5.5.3, and when I hit “Fracture Mesh” on a destructible, the materials of my static mesh get replaced by only two materials:

  • One for the middle (the newly exposed area after destruction).
  • One for all other faces.

However, my original static mesh has three materials:

  1. One for the sides.
  2. One for the interior.
  3. One for the exterior.

I’ve ensured that my static mesh has no holes, but I can’t figure out how to keep my original material assignments. Is there a way to preserve my materials so I can have distinct textures after fracturing?

Would appreciate any insights!

Thank you

Any solution?

Hey there @Griggaz! I believe Chaos Geometry Collections should retain all material slots, though you may need to reapply them or adjust the settings to use “odd numbered material slots for internal”. Does this work for your use case?