Hello there,
I’m using UE5.5.3, and when I hit “Fracture Mesh” on a destructible, the materials of my static mesh get replaced by only two materials:
- One for the middle (the newly exposed area after destruction).
- One for all other faces.
However, my original static mesh has three materials:
- One for the sides.
- One for the interior.
- One for the exterior.
I’ve ensured that my static mesh has no holes, but I can’t figure out how to keep my original material assignments. Is there a way to preserve my materials so I can have distinct textures after fracturing?
Would appreciate any insights!
Thank you