Hi, I’m having an issue with fracturing meshes in Unreal with the built-in destructible mesh generator.
at preview depth 0, it looks fine
http://puu.sh/g3hy7/ba1960a9d6.jpg
at preview depth 1, the textures break.
http://puu.sh/g3hxq/ccace4aef5.jpg
you can see that the holes in the mesh are not generated with any sort of relativity to the mesh, textures, or fractures
http://puu.sh/g3hw7/2056035481.jpg
you can also see that the mesh on the inside gets all sorts of fun, unexplained holes.
http://puu.sh/g3hzd/92570a67cd.jpg
.
If anybody has any suggestions for how I might be able to fix this, my team and I would be most grateful for any tips or help.