Hi, I’m having an issue with fracturing meshes in Unreal with the built-in destructible mesh generator.
at preview depth 0, it looks fine
at preview depth 1, the textures break.
you can see that the holes in the mesh are not generated with any sort of relativity to the mesh, textures, or fractures
you can also see that the mesh on the inside gets all sorts of fun, unexplained holes.
If anybody has any suggestions for how I might be able to fix this, my team and I would be most grateful for any tips or help.